Anatomy of a donut
July 24, 2016 § 23 Comments
I’m a regular on the Donut Ride but hardly very good at it. Eventually the pace picks up and I get shelled. However it occurred to me that there are dozens and dozens of riders who have never even seen the front on the climb, much less struggled for a top-five placing.
So armed with a hand-me-down GoPro from Robert Efthimos, I shot yesterday’s ride so that everyone who’s only imagined what it’s like can see what they haven’t been missing.
Yesterday’s Donut Ride was small, probably 40 or 50 riders. Eighty or more aren’t uncommon. Small groups make it harder because there are fewer places to hide. A number of big progatonists were absent, but the presence of Diego Binatena (pro), Rudy Napolitano (ex-pro), and Dan Cobley (coulda been pro) meant that it would be plenty hard.
People actually get dropped on the first climb out of Malaga Cove, then a few more when we make the run through Lunada Bay. Below is a shot of Lane Reid, pushing the pace. Lane has more KOMs on Strava than pretty much anyone in the South Bay, but he always gets shelled early, which goes to show that being a champion on Strava and beating actual people are two wholly different endeavors. He’s plenty strong, though, but is displaying a key mistake of Donut Ride shellees: Spending energy early. It took me years to learn that every pedal stroke early in the ride will come back to haunt you when the ride tilts up.
He’s got forty riders strung out on his wheel. This is definitely a glory pull, because he’s going to get obliterated.
Now we’ve pedaled for a ways and are approaching the turn up the Switchbacks, the first climb of the day after several miles of undulating rollers that have taken the pop out your popper. In front are all the key players: Rudy, Diego, Dave Jaeger, Dan, and Garrett Bailey. Here’s another place that people make the big mistake of being too far back. The pace will increase on the Switchbacks and people will blow up, forcing you to close gaps.
Only a couple of such efforts and even though you’re with the leaders you will be in the red and unable to respond to their accelerations. I always tell people to pick a good wheel and follow it all the way to the bottom of the Switchbacks. Positioning isn’t that hard as there are lots of flailers, but if you’re inattentive you’ll be too far back at exactly the wrong time.
Here, I roll ahead of the group and actually lead out the climb. This is always unwise, but I’m just keeping momentum, not pushing the pedals. No matter how good you feel at the bottom, you will feel worse towards the top, so no matter how slow you have to go to get other riders to pass you, do so. Some people like to take a quick glance back here but I never do because it’s guaranteed that the hitters are still there and they are NOT pedaling hard. I roll for a little along the fog line giving the next rider plenty of room to come through.
In this case it’s Garrett Bailey, a super strong rider who doesn’t do the Donut often. He typically rides with the Dave Jaeger Morning Crew, but for some reason has decided to come do the Donut today. He’s a fantastic wheel for me. He’s about my height, about my size, and is a former Olympic rower from Georgetown, so he has a mighty engine. Part of surviving on the Donut when you are old and feeble as I am is to pick the right wheel.
Garrett is also a good wheel because he holds a perfectly straight line and when he blows he easily swings over; no crazy death wobbles or scary head-droops. He’s like a mule, steady and strong and I love his draft because I know he’ll never attack from the front, a move that always breaks my confidence.
Garrett has tired, or perhaps he’s realized that everyone is keyed on his wheel and it would be wiser to save energy. In any case, there’s a mini-swarm as all of the hitters push by. I haven’t looked back but there can’t be many riders left. Garret has kept the tempo pretty high so you know that anyone who was too far back is now done for the day. The mini-swarm provokes anxiety because the hitters are accelerating but they haven’t attacked yet. Here’s where you will regret having glory-pulled before the climb.
This is also a good point to take stock of who’s there because it’s essentially how your epitaph is going to be written. With Diego you know he will attack and drop you. With Rudy you know he will attack and probably drop you. If not he will sit up, attack again and certainly drop you. Cobley is a question mark. Sometimes he gives up and is nowhere to be seen, so even though he doesn’t have a super fast attack, which means you can sometimes latch on when he chases, you can’t always count on him to drag you back up to the leaders.
Jaeger has little acceleration on a climb, so he won’t go with the big attacks. But he has a massive motor and a high top end so if you plan on sitting on his wheel you need to be super tiny and be able to endure endless misery. He is relentless. You can also see that in a matter of minutes the entire group has been whittled down to six riders and no one has even attacked yet. Dave is now at the front and it’s punishing. Diego is queued up behind him and I’m on Diego’s wheel. This is problematic because Diego can easily attack from the front and Rudy, who’s behind me, can easily follow. The only thing I can easily do at this point is quit.
This next section is funny because even though he’s not the strongest rider, DJ hits the front hard and really pushes the pace. He is probably trying to get rid of me and Garrett, and maybe he’s testing Cobley to see if Dan is “on” or “off.” In any event, after an effort like that so early in the climb I would have been completely done for the day. Another difference between me and Dave … one of many …
Unexpectedly, Dan now attacks. No one responds in the first few seconds and he races away. For me it’s a no-brainer. Chasing will mean droppage, and it’s unlikely I can go with Diego or Rudy, the only two guys strong enough to chase him down. So I have to wait and see what my fate will be, like a lobster in a tank trying to figure out whether the customer has chosen me or my buddy.
These attacks don’t look like much, but in real life they happen more quickly than lightning. You’re already totally on the rivet, and a speed differential of even a couple of pedal strokes feels like the difference between strolling and running a 100m dash against Usain Bolt. Everyone struggles here, and the only thing that keeps me going is the knowledge that no matter how fit Dan is, he’s going to ease off soon. “Soon” being a relative term, unfortunately.
As expected, Diego counters and this isn’t one I can even think about following. It’s also disheartening. I know I’m pegged. I know that he’s light years better than I am. And he waltzes away with what seems like effortlessness. My momentum keeps me going, though, and suddenly I’m out ahead of the others; Diego’s acceleration has splintered the group.
This is utter hell because now I’m off a wheel. I’m not strong enough to ride by myself and mentally I’m too weak to push on and try to cover Diego. So I have to wait and play lobster again. Unfortunately the others are way back now, so I calculate that in a few seconds Rudy will come rocketing by (uncatchable) and then Dan/DJ/Garrett. My only hope is to soft pedal until they catch me and suck wheel some more. We’re not even halfway up the climb.
In a few seconds Rudy punches through and bridges to Diego. This is unthinkable and demoralizing. I watch them turn into pinpoints. My breath is pretty heavy about now.
About now is when you have to have a mental trick box. These are the tricks you use to fake your body into doing what it wouldn’t otherwise do. All your adrenaline has subsided and there’s nothing left but lactic acid and searing pain. “Why am I doing this?” “This is stupid.” “I’m too old,” etc.
Sure enough Garrett comes by and I latch on. My mental trick is simple. I call it “One equals ten.” This means I tell myself that for every pedal stroke I can hang on, the fuckers chasing have to do ten. It may not be true, but it works for me.
Garrett is steady and strong and although I don’t exactly get any recovery, my heart rate drops a couple of beats so that I can at least hear myself crying and convince myself that the worst is past even though I know that it’s really only just getting started.
Cobley is intent on catching Rudy and comes through hard, then attacks from the front. Diego has pulled over somewhere and is no longer in the picture, and Dan knows how demoralizing it is to attack someone from the front. He’s also under a little pressure here because he’s riding with the Depends contingent. Cobley is 35, DJ is 55, and Garrett is in his 40’s. I’m 52, so there’s no honor for Dan in smacking around a gang of geezers. He can’t just beat us, he has to leave us in tatters.
This is his second monster effort and I can’t imagine how he can do another one, which is okay because after towing us around like a ski boat hauling an inner tube we’re going to hit the wall on Crest and I won’t have to imagine how he’s going to conjure up another attack because he’s going show me.
A lot of the time I will see people pull this move on the wall and I’ve done it a zillion times myself. It almost always fails because it takes so much effort to go fast enough to drop your companions that when it flattens out you have to slow down and catch your breath. The droppees, however, not having gone completely into the red, peg you back and then with a slight counter they can dust you off. So 99% of the time it’s a bad move to attack hard here, unless of course you’re Dan, in which case you can punch it and then keep the gas on while the droppees wonder who switched out the lights.
I’ve run out of ways to describe pain by now, but we all stood up and nothing happened. In a little bit Dan had bridged to Rudy and we were fighting for old man scraps. I don’t have a lot of options here. I’m not strong enough to attack Garret and I’m sure as hell not strong enough to attack Dave, so I cast about for another wheel to suck. Happily, Garrett obliges for a bit and I get over the worst part of the wall and the subsequent gradient.
Somewhere along the way DJ gets it into his head that Garrett and I really suck and that what he wants to do is catch Dan and Rudy. This is a problem for me because if I follow Dave’s wheel I’m not going to get much of a draft, but if I follow Garrett’s wheel he’s going to blow and I’m going to have to close a nasty gap.
Choosing expediency over strategy, I hunker down behind Garrett and await the inevitable. Garrett works like a Trojan to stay on Dave’s wheel, but like Hector getting slain by Achilles, he’s no match for the Argonaut.
Garrett explodes gracefully, head bowed, hand waving me through, and I have to go bathyscaphe-deep to claw my way onto Jaeger’s wheel. Dave could drop me anytime now, but he settles in and begins banging away at every nerve in my body with a steady, relentless drilling. The thing that’s so awful about this is that even though I’m on his wheel and getting the benefit from his draft, mentally it is horrible to think that I’m completely pegged out and haven’t done a lick of work all day. DJ has attacked, covered, accelerated, and pulled, and he’s not done yet, while I’m younger, slower, weaker, and hanging on like one of those baby teeth about to come out but for a tiny string of fleshy pulp still holding it into the gum.
DJ also sees Dan and Rudy up ahead and they’re riding side by side, chatting. We’re all in simply to keep them in the viewfinder as they chattily discuss gear ratios and the silliness of old farts trying to keep up with young men. Then Cobley accelerates and they vanish.
Now my goal is simple: Don’t quit and let DJ drag me to the end. What could be easier? The hardest part is over! All I have to do is dig deeper and hold on! He’s older than I am! I’ve done nothing all day! I CAN DO THIS!
Except no, I can’t.
See? The Donut is the same for everyone, after all.
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